Analog programming
This exercise makes it clear that instructions have to be very specific to get the same
result.
Flashcards: Algorithmic drawing
The game can be teacher-centred or be played in teams of two. A person first
draws a shape and then tries to instruct his / her partner through precise
descriptions / instructions so that he / she can draw the same shape.
This exercise is also great as a methodical training in terms of the processing of
tasks, as the children, in order to be able to solve the tasks correctly, must first read
all work instructions before they can use the command sequence or implement the
algorithm correctly
Learning competences:
For CoSpaces you need: